The whole thing of Bananza's terrain is constructed from voxels, which Motokura claimed was the main aspect distinguishing it from Odyssey.[27] Takahashi described setting up concentrations from voxels as considerably more practical than polygonal modeling, as developers could "freely combine voxels and resources to create terrain after which examination https://donkeykongbananza54297.pointblog.net/the-donkey-kong-bananza-diaries-82420696